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How King Steven’s Games Almost Died Part 2

Ever have one of those things you needed to do, but everytime you finally had a moment to do it, you were like “I’ll do it tomorrow”…apparently that is my philosophy about my blog posts…

I taunted last week about my story around how I almost quit my company! And when I say “quit my company”, I really mean, quit my dreams. Then a miracle happened…

This video came out (I encourage you to watch the whole video, but I fast forwarded to my point)

That’s right! Markiplier mentioned me inside one of his videos! 😀
So let me rewind a little bit: I’ve been a fan of Markiplier for years now – he’s funny, he’s caring, he genuinely tries to put himself behind other’s, and ironically we are the same age, in fact our birthdays are one day apart. I was drawn to him for perhaps the same reason many people were – each video was like hanging out with a friend. Well…a friend that likes to curse alot, not always been a fan of that, but hey, his actions have spoken louder than his words more times than I can count.

So around the time I felt like quitting, he came out with a video about buying a new van, and in the same video he talked about going to Cracker Barrel (one of – if not the – favorite restaurants since I was young (get the Rib-Eye with Sweet Baby Carrots, Country Green Beans, and Dumplings plus a Shake if yours still sells them <3 <3)) He asked people what he should call it, but instead kept getting flamed by his fans. I was going to make a tweet about it too, at first I thought of a crude joke which I thought the fans would like and when I tag him, they'll see it and like it too, but then I thought, "I wouldn't like it though, that's not the image I want of me or my company" So I posted what I wanted to say thinking, "He probably won't see it anyway..." A few days later I'm watching his video like I always do (laying on the couch with my TV off), when he says that line, "But there was one of you...King Steven Games" and I saw my tweet slide onto the screen! I kid you not, all sense of feeling left me. Once my mind caught up with my body I started freaking out! I couldn't believe it! He gave ME a shout out! And not because of some crude joke, but because I posted as how I wanted to post. It was my idea he was showing. This taught me a lesson - In the business world, we are taught to always appeal to the customer base to gain the most market advantage, but that is not how the best ideas are made. You have an idea, but think the mob wouldn't like it, that shouldn't stop you from trying. Not everyone can be successful, but if you don't try, then you guarantee that you won't be either. This gave me a needed confidence boost, Markiplier doesn't know who I am, nor will he probably ever read/see this blog post; however, that only makes him giving me a shout out more special. It was purely based on the quality of my idea. That meant a lot to me (even if it was just naming a van, lol). This is what gave my company a second life. I decided to start making my own "Lets Plays" (where I never curse). I became much more active on social media. Best of all, I have faith that my ideas might be truly great afterall. Hope this sharing of my story helps inspire at least one of you out there too. Thanks for reading everyone, and keep on playing!

How King Steven’s Games Almost Died Part 1

Hello blog, my old friend!

I haven’t updated this website in almost a year. I think it’s time I posted something, right?

A LOT has happened over the year. I’m in my last semester of school, started a You Tube Channel, my novel is almost done being edited, and I have been coming up with a ton of new game ideas. But it hasn’t been all sun-shine and rainbows. In fact, I also on the edge of closing down this whole “King Steven’s Games” idea. I have been teasing my mind with self-publishing my games for 3 years now, and what do I have to show for it? Nothing.

But that has been my own doing. I haven’t tried a kickstarter, I have only been sending out a game for evaluation about twice a year, and I have been slacking on the social media aspect. I began to blame myself for it. I would say, “I see all these new companies come in after me, and they already have a successful kickstarter! I’m so lazy…” And then sit in self-loathing for a weekend. I think this is what many of us ambitious people do – we push ourselves to the break and if we fail we wonder what we did wrong? How many times have you said to yourself, “If I only had done this…” or “Why did I do this instead of that??” Then welcome to the family of Over-Thinkers.

It wasn’t until I began following Kickstarter-advice facebook pages that I began to notice a pattern. Most kickstarters have a team of people (at least 2 or more). So I eventually posted my issue by asking the question: how much time does everyone spend in getting a kickstarter ready before launching?

Come to find out, some people spend years. When I talked about my schedule: 40 hour per week job, school part time getting a masters… people responded back saying that those two things alone is enough to make it too hard to ever give a good kickstarter campaign. You see, most people split up the workload among teammates, and the really good campaigns are usually done by people without jobs. They then encourage that I continue making games but seek out publishers to partner with.

That made me feel TONS better. I thought I was being lazy, but nope, just like I posted in the last blog post about too many ideas and keeping the plates spinning – that is exactly what was happening to me. This was a great relief.

Still, I wondered to myself if all of this was worth it? I already have a job, and soon a promotion (Lord willing!), so why struggle with this whole concept of King Steven’s Games? The answer is simple, I have ideas I want to share so that others can enjoy them too. But up until now, my ideas produced zero results. No revenue, no publications, no recognition. But then a miracle happened…

But this has gone on long enough, I’ll publish it in the next post. Until then, Keep on playing!